Marco Werner


My focus lies on environmental design. I like painting as I do gaming, so I decided to study Gamedesign at the MD.H Berlin. There, I had the opportunity to improve my painting skills and also to acquire a solid knowledge of 3D programs.

During my studies I was able to gain experience in the workflow of creating games.
In my first project we made a 2D Flashgame, named "Rush Hour", which was about pushing people with a giant glove into the subway. I was lead developer. A link to a playable version will follow soon.

The next project was a 2D Jump'n'Run called "Trainee Trouble". I painted the menu screen and the background pictures.

In my recent study driven project I was lead artist. The game is called: "Black Noise". There is no playable version yet, but a Facebook page, hopefully enough to get an impression.


  • Photoshop CS4
  • 3DS Max
  • ZBrush
  • Unreal Development Kit
  • Conceptart